Kitamura Clan

The Kitamura Clan is a family clan of puppeteers.

History
The ancient origin of the clan is said to be the Ommyo-ji, a group of diviners or sorcerers. According to Mifuyu, it seems that their occupations were warmongers, and took part in mercenary jobs.

Abilities
The Kitamura School of Martial Arts specializes in manipulating various inanimate objects as familiars by transmitting magic energy into them. The type of puppet one can use, the number of puppets one can control, and how the puppet is manipulated depends mainly on one's skills. However instead of letting the puppets do all the work the style revolves around attacking in conjunction with them while boosting their attributes.

The style uses the elementary battle concept Fuurinkazan ( Fūrinkazan, lit. "Wind, Forest, Fire, and Mountain") to functions as a code for practitioners to adjust the nature of their attack, the amount of energy output, the type of attack; the formation that which its user and its user's puppet attacks with whether if it is offence or defence, which its user transmits to its user's puppet. The command is issued in the form of: the nature + number (energy output) + formation (offence or defence; Shou ( Shō, lit. "Strike") or Ketsu ( Ketsu, lit. "Binding")).

Command

 * Suimei ( Suimei, lit. "Howling Wind"): A command based off the Fuurinkazan to increase the pupper's agility.
 * Shinkan ( Shinkan?, lit. "Silent Forest"): A command based off the Fuurinkazan to increase the puppet's endurance and sturdiness to intercept attacks.
 * Kouen ( Kōen, lit. "Flaming Light"): A command based off the Fuurinkazan for the puppet to release a barrage of movements or attacks.
 * Tenken ( Tenken, lit. "Nature’s Ruggedness"): A command based off the Fuurinkazan to increase the puppet's hardness.